
Currently working on
Isometric boss rush where all the bosses are cubes. Inspired by 3D modeling softwares, VHS aesthetics and liminal spaces.
My tasks :
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Production management
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Camera (design and programming)
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Boss design
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Organizing, supervising and analyzing playtests
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Player controller design
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Programming (feedbacks, post-processing...)
Made with Isaïs Sadaune, Robin Lange and Joachim Lainé.
Projects
VR Puzzle game inspired by "Jack and the beanstalk", and other Grimm brothers' tales.
Mes missions :
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Puzzle design
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Level Design
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Game Design
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Documentation writing
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Production management
Made with Louis Desprez, Samuel Lucq, Pierre Boulenger, Alan Cornu, Baptiste Klonek, Sevgi Altay and Eddy Dubois--Presne




Prototype of a resource management / city builder mobile game, inspired by Solar punk aesthetic. With an emphasis on optimising the buildings' placements and the resources' transfer.
My tasks :
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System design
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Documentation writing
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UI/UX (wireframe / workflow)
Made with Louis Desprez, Pierre Boulenger and Baptiste Klonek
Trailer and 3D assets by Solène Aubry, Anthony Hannebicq, Zoé Mazurek, Thomas Mellini, Louis Morelle, Timothée Lacroix, Hugo Caubien and Alexia Labarussias
Beat'em all in an aztec setting. First year school project around the feeling of "rage".
My tasks :
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Production management
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Game Design
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UI Wireframe
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Programming
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Documentation writing
Made with Matthieu Tardy, Maxence Cholet and Antonin Alankiewicz
Other
Skills
Writing and processing datas

Miro

Figma

Excel
Visual production

Photoshop

Davinci Resolve

Illustrator

Blender
Programming

Unity

C#

Python
Production management

Jira
Hobbies
Meet the team
A dynamic, motivated, and motivating team ready to take on (almost) any challenge.














